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It can be very empowering and exhilarating to make your own PRT designs for where you
live, work and play. It allows you to see the exciting possibilities for PRT as well as
the costs and realities. It also can give you a plan so that you can talk to
your local officials and get them thinking about PRT in your community. This page is an attempt to get you started on that process.
Basics of PRT layout
PRT is basically a network of one way non stop routes so you have to think in a way that
optimizes this principle into a workable design. The principles that you want to
maximize in a PRT network is that you want to
- equalize the trip length from any given point to any given point in the
network as much as possible. This is so that going from point A to point B
is a similar trip length as going from point B to point A (as much as
possible).
- minimize bottlenecks in the system so that "traffic jams" (PRT
vehicles waiting to merge with other PRT vehicles) are minimized.
The simplest PRT design and the basis for all other designs is the
loop.

If the loop is small enough, then trips
from point A to B will be short rides as will rides from point B to point A. If
for example it takes 3 minutes to traverse the loop and the shortest trip
between stations is 30 seconds then the difference between the shortest ride (30
seconds) and the longest (2 minutes and 30 seconds) would be two minutes. That
is a perfectly acceptable variance. If on the other hand it took fifteen minutes
to traverse the loop and the shortest ride was still 30 seconds, then the
difference between the shortest and longest rides would be 14 minutes. This
would be unacceptable (for me) for you could probably just walk back to point A
as quickly as ride.
If
you need to cover a larger area, instead of enlarging the loop, you could
instead add
another loop and connect the two.

If you compare a one loop design to a two loop design that covers the same
area, you would see that the two loop system reduces average trip times from
every station to other station in the system. Below are two layouts (two
interconnected loops and one large loop) each with 8 stations. Below that
is a table that compares trip times for each layout. The tables assume that the
trip from one station to the next takes one minute on the single loop. Also
trips on the double loop from adjacent stations on different loops are assumed
to take two minutes (e.g. from D to E).
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Double Loop Times |
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Single Loop Times |
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| |
To |
|
F
r
o
m |
|
A |
B |
C |
D |
E |
F |
G |
H |
Total |
| A |
x |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
28 |
| B |
3 |
x |
1 |
2 |
3 |
4 |
5 |
6 |
24 |
| C |
2 |
3 |
x |
1 |
2 |
3 |
4 |
5 |
20 |
| D |
1 |
2 |
3 |
x |
2 |
2 |
3 |
4 |
17 |
| E |
4 |
5 |
6 |
7 |
x |
1 |
2 |
3 |
28 |
| F |
3 |
4 |
5 |
6 |
3 |
x |
1 |
2 |
24 |
| G |
2 |
3 |
4 |
5 |
2 |
3 |
x |
1 |
20 |
| H |
1 |
2 |
3 |
4 |
1 |
2 |
3 |
x |
17 |
| |
average trip = 2.78 min |
178 |
|
|
| |
|
To |
|
F
r
o
m |
|
A |
B |
C |
D |
E |
F |
G |
H |
Total |
| A |
x |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
28 |
| B |
7 |
x |
1 |
2 |
3 |
4 |
5 |
6 |
28 |
| C |
6 |
7 |
x |
1 |
2 |
3 |
4 |
5 |
28 |
| D |
5 |
6 |
7 |
x |
1 |
2 |
3 |
4 |
28 |
| E |
4 |
5 |
6 |
7 |
x |
1 |
2 |
3 |
28 |
| F |
3 |
4 |
5 |
6 |
7 |
x |
1 |
2 |
28 |
| G |
2 |
3 |
4 |
5 |
6 |
7 |
x |
1 |
28 |
| H |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
x |
28 |
| |
average trip = 4 min |
224 |
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Expanding the design further, more loops can be added so that in the
following design, you can see the idea of alternating clockwise and
counter-clockwise loops. The inner loop's traffic goes counter-clockwise and the
outer loops' traffic all go clockwise.

Beyond that you can create a large outer loop (around the entire network) by
connecting up all the outer loops again.

So you can see in this way the system can be built to more and more loops
joined in alternating rotations to cover an entire city. Also an outer loop
could be added to this design as well.

Station Design
Get a map
The next step with making a PRT layout is to get a map so that you can apply
the above principles to it. You can take a regular paper map
(of the street level variety preferably) or you can take get a map off the one of the free
internet mapping services on the web like Yahoo Maps or
Mapquest. With the mapping services, you will probably have
to get a map of an area several times and "stitch" the maps together to form a larger map. I'll
show you how to do that later. Splicing an Internet Map
If you are running in Windows, you can follow these instructions exactly. If
you are not, there are ways in Linux and on the Mac which are similar (I will
provide instructions when I get a chance to or if someone provides me with some
- hint, hint).
- Go to a map site and get a zoomed out view of the area you want to map
- Zoom in to one corner of the area to the street level
- Press Ctrl-Alt-Print Screen (this should copy the screen contents to the
clipboard)
- Run the built in paint program (ie Programs | Accessories | Paint)
- Go to the edit menu and Paste the image in
- Use the marquee tool to select just the map portion of the screen
- Select Edit | Copy
- Do File | New
- Select Edit | Paste
- Do File | Save to save that segment of the map
- Go back to step 2 and zoom in on another section of the map area
- Do the above until you have all the map segments saved
- Run Paint again
- Go to Image | Attributes dialog and make the canvas large enough to hold
all the segments (just make it very large to start with)
- Run another copy of the Paint program
- Open up a map segment
- Select the whole map (by Edit | Select All)
- Copy it (by Edit | Copy)
- Paste it into the other Paint program into its appropriate place, lining
it up as necessary
- Once the image is all pasted together save it to disk.
Whew, that was a lot of work wasn't it? Now print out your map so you can go
on to the next step.
Laying out the network
Now that you have your map either printed out or you have a paper map start
by locating where your loops will go. Keep in mind some of the advantages of PRT
when thinking about how this will interact with existing structures:
- Stations can be inside of buildings (they don't have to be out in the cold
and rain)
- In an area with more than one building or mall, remember that they were
designed so that their parking lots have to hold the maximum number of cars
that they ever expect to get but not what they get on average, because
sharing parking space between buildings is not practical (the walk is too
long). PRT allows interconnected buildings to share parking space thus
possibly reducing the amount of land devoted to parking space to be reduced
(perhaps allowing more green space or other uses).
- PRT can run above ground, at ground level or underground if need be.
- Stations can be larger or smaller as traffic patterns require. If it is
next to a stadium, then a large amount of people will need to be moved at
once so one large station (many berths) or several medium size stations
should be used.
Costs
When costing the network try using the following parameters
- 6 million a mile of one-way track
- 0.7 million per station
Conclusions
Have fun with this and when you are done, send it to us and we will post your
vision so that it can be shared and inspire others!
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